Chaos (Warhammer 40,000 8th Edition) [54 PL, 846pts]

  • Battalion Detachment +5CP (Chaos - Death Guard) [54 PL, 846pts]

    Rules: Daemonic Ritual, Despoilers of the Galaxy (*No Legion Trait*), Inexorable Advance, Plague Host, Plague Weapon

    • No Force Org Slot

      • Legion

        Selections: *No Legion Trait*

        Categories: No Force Org Slot

    • HQ [13 PL, 225pts]

      • Lord of Contagion [7 PL, 115pts]

        Selections: Plaguereaper [20pts], Warlord

        Categories: HQ, Character, Infantry, Terminator, Faction: Death Guard, Faction: Nurgle, Faction: Heretic Astartes, Faction: Chaos, Lord of Contagion, Warlord

        Abilities: Cataphractii Armour, Death to the False Emperor, Disgustingly Resilient, Nurgle's Gift, Teleport Strike, Unit: Lord of Contagion, Weapon: Plaguereaper


        Abilities Description Ref
        Cataphractii Armour Models in this unit have a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far this unit Advances.
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Nurgle's Gift All DEATH GUARD units within 7" of a friendly LORD OF CONTAGION are surrounded by a deadly aura of plague and disease. Roll a dice for each enemy unit that is within 1" of any affected friendly units at the start of your turn; on a 4+ that enemy unit suffers a mortal wound.
        Teleport Strike During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit MWSBSSTWALdSave Ref
        Lord of Contagion 4"2+2+456492+
        Weapon RangeTypeSAPDAbilities Ref
        Plaguereaper MeleeMelee+2-33Plague Weapon.
      • Malignant Plaguecaster [6 PL, 110pts]

        Selections: 1. Miasma of Pestilence, 5. Putrescent Vitality

        Categories: Character, Faction: Death Guard, HQ, Infantry, Faction: Heretic Astartes, Faction: Nurgle, Psyker, Faction: Chaos, Malignant Plaguecaster

        Abilities: Death to the False Emperor, Disgustingly Resilient, Pestilential Fallout, Psychic Power: Miasma of Pestilence, Putrescent Vitality, Smite, Psyker: Malignant Plaguecaster, Unit: Malignant Plaguecaster, Weapon: Blight Grenades, Bolt pistol, Corrupted staff, Krak grenade


        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Pestilential Fallout Each time this model successfully manifests a psychic power with a Psychic test of 7 or more, the nearest enemy unit within 7" suffers a mortal wound after the effects of the psychic power have been resolved.
        Psychic Power Warp ChargeRangeDetails Ref
        Miasma of Pestilence 618"If manifested, select a visible friendly DEATH GUARD unit within 18" of the psyker. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls that target that unit.
        Putrescent Vitality 618"If manifested, select a visible firendly DEATH GUARD INFANTRY unit within 18" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's Strength and Toughness characteristics.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Malignant Plaguecaster 21Smite and 2 powers from the Contagion discipline
        Unit MWSBSSTWALdSave Ref
        Malignant Plaguecaster 5"3+3+454383+
        Weapon RangeTypeSAPDAbilities Ref
        Blight Grenades 6"Grenade D6301Plague Weapon
        Bolt pistol 12"Pistol 1401-
        Corrupted staff MeleeMelee+2-1D3-
        Krak grenade 6"Grenade 16-1D3-
    • Troops [26 PL, 332pts]

      • Plague Marines [10 PL, 107pts]

        Categories: Faction: Nurgle, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Death Guard, Troops, Plague Marines

        Abilities: Death to the False Emperor, Disgustingly Resilient, Vectors of Death and Disease, Unit: Plague Marine

        • Plague Champion [27pts]

          Unit: Plague Champion, Weapon: Blight Grenades, Krak grenade

          • Codex [11pts]

            Selections: Plague knife, Plasma gun [11pts]

            Weapon: Plague knife, Plasma gun, Standard, Plasma gun, Supercharge

        • 5x Plague Marine w/ boltgun [80pts]

          Weapon: Blight Grenades, Boltgun, Krak grenade, Plague knife


        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Vectors of Death and Disease A Plague Marine equipped with two plague knives, a plague knife and a bubotic axe, or a mace of contagion and bubotic axe, has an Attacks characteristic of 2 instead of 1.
        Unit MWSBSSTWALdSave Ref
        Plague Champion 5"3+3+451283+
        Plague Marine 5"3+3+451173+
        Weapon RangeTypeSAPDAbilities Ref
        Blight Grenades 6"Grenade D6301Plague Weapon
        Boltgun 24"Rapid Fire 1401-
        Krak grenade 6"Grenade 16-1D3-
        Plague knife MeleeMeleeUser01Plague Weapon
        Plasma gun, Standard 24"Rapid Fire 17-31-
        Plasma gun, Supercharge 24"Rapid Fire 18-32On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
      • Plague Marines [7 PL, 75pts]

        Categories: Faction: Nurgle, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Death Guard, Troops, Plague Marines

        Abilities: Death to the False Emperor, Disgustingly Resilient, Vectors of Death and Disease, Unit: Plague Marine

        • Plague Champion [27pts]

          Unit: Plague Champion, Weapon: Blight Grenades, Krak grenade

          • Codex [11pts]

            Selections: Plague knife, Plasma gun [11pts]

            Weapon: Plague knife, Plasma gun, Standard, Plasma gun, Supercharge

        • 3x Plague Marine w/ boltgun [48pts]

          Weapon: Blight Grenades, Boltgun, Krak grenade, Plague knife


        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Vectors of Death and Disease A Plague Marine equipped with two plague knives, a plague knife and a bubotic axe, or a mace of contagion and bubotic axe, has an Attacks characteristic of 2 instead of 1.
        Unit MWSBSSTWALdSave Ref
        Plague Champion 5"3+3+451283+
        Plague Marine 5"3+3+451173+
        Weapon RangeTypeSAPDAbilities Ref
        Blight Grenades 6"Grenade D6301Plague Weapon
        Boltgun 24"Rapid Fire 1401-
        Krak grenade 6"Grenade 16-1D3-
        Plague knife MeleeMeleeUser01Plague Weapon
        Plasma gun, Standard 24"Rapid Fire 17-31-
        Plasma gun, Supercharge 24"Rapid Fire 18-32On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
      • Poxwalkers [6 PL, 90pts]

        Selections: 15x Poxwalker [90pts]

        Categories: Troops, Infantry, Faction: Nurgle, Faction: Death Guard, Faction: Chaos, Faction: Heretic Astartes, Poxwalkers

        Abilities: Curse of the Walking Pox, Diseased Horde, Disgustingly Resilient, Mindless


        Abilities Description Ref
        Curse of the Walking Pox Each time an enemy INFANTRY model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker's unit.
        Diseased Horde You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Mindless This unit never has to take Morale tests.
        Unit MWSBSSTWALdSave Ref
        Poxwalker 4"5+6+331247+
        Weapon RangeTypeSAPDAbilities Ref
        Improvised weapon MeleeMeleeUser01-
      • Poxwalkers [3 PL, 60pts]

        Selections: 10x Poxwalker [60pts]

        Categories: Troops, Infantry, Faction: Nurgle, Faction: Death Guard, Faction: Chaos, Faction: Heretic Astartes, Poxwalkers

        Abilities: Curse of the Walking Pox, Diseased Horde, Disgustingly Resilient, Mindless


        Abilities Description Ref
        Curse of the Walking Pox Each time an enemy INFANTRY model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker's unit.
        Diseased Horde You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Mindless This unit never has to take Morale tests.
        Unit MWSBSSTWALdSave Ref
        Poxwalker 4"5+6+331247+
        Weapon RangeTypeSAPDAbilities Ref
        Improvised weapon MeleeMeleeUser01-
    • Fast Attack [8 PL, 159pts]

      • Foetid Bloat-drone [8 PL, 159pts]

        Selections: Heavy blight launcher [35pts], Plague probe [25pts]

        Categories: Fast Attack, Faction: Nurgle, Faction: Heretic Astartes, Faction: Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Faction: Chaos, Foetid Bloat-drone

        Abilities: Daemonic, Disgustingly Resilient, Putrid Explosion, Unit: Foetid Bloat-drone, Weapon: Heavy blight launcher, Plague probe, Wound Track: Foetid Bloat-drone, Foetid Bloat-drone1, Foetid Bloat-drone2, Foetid Bloat-drone3


        Abilities Description Ref
        Daemonic This model has a 5+ invulnerable save.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Putrid Explosion If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7" suffers 1 mortal wound.
        Unit MWSBSSTWALdSave Ref
        Foetid Bloat-drone *4+4+*710*83+
        Weapon RangeTypeSAPDAbilities Ref
        Heavy blight launcher 36"Assault 66-2D3Plague Weapon
        Plague probe MeleeMeleeUser-2D3Plague Weapon
        Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
        Foetid Bloat-drone -MSA
        Foetid Bloat-drone1 6-10+10"63
        Foetid Bloat-drone2 3-58"52
        Foetid Bloat-drone3 1-26"41
    • Heavy Support [7 PL, 130pts]

      • Venomcrawler [7 PL, 130pts]

        Selections: No Chaos Mark

        Categories: Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Vehicle, Daemon, Daemon Engine, Venomcrawler, Heavy Support

        Abilities: Daemonic, Devourer of Souls, Reservoir of Daemonic Energy, Soul-shredding Explosion, Unit: Venomcrawler, Weapon: Eviscerating claws, Excruciator cannon, Soulflayer tendrils, Wound Track: Venomcrawler, Venomcrawler1, Venomcrawler2, Venomcrawler3


        Abilities Description Ref
        Daemonic This model has a 5+ invulnerable save.
        Devourer of Souls At the beginning of each of your turns, this model regains 1 lost wound. In addition, at the end of each Fight phase in which this model destroyed any enemy models, this model regains one lost wound.
        Reservoir of Daemonic Energy Add 1 to the result of any Daemonic Ritual summoning rolls made for <LEGION> MASTERS OF POSSESSION whilst they are within 6" of any friendly <LEGION> VENOMCRAWLERS.
        Soul-shredding Explosion If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Unit MWSBSSTWALdSave Ref
        Venomcrawler *4+4+*710*83+
        Weapon RangeTypeSAPDAbilities Ref
        Eviscerating claws MeleeMelee+2-33-
        Excruciator cannon 36"Assault D3+2-2D3-
        Soulflayer tendrils MeleeMeleeUser-22Each time the bearer fights, it can make 2 additional attacks with this weapon.
        Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
        Venomcrawler -MSA
        Venomcrawler1 6-10+10"64
        Venomcrawler2 3-58"53
        Venomcrawler3 1-26"42

Force Rules

Daemonic Ritual: Instead of moving in their Movement phase, any DEATH GUARD CHARACTER can, at the end of their Movement phase, attempt to summon a NURGLE DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn).

Roll up to 3 dice - this is your summoning roll. You can summon one new NURGLE DAEMON unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds. ()

Despoilers of the Galaxy (*No Legion Trait*): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()

Inexorable Advance: If your Army is Battle-forged, all INFANTRY and HELBRUTE units in DEATH GUARD Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy Weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons at a range of 18", instead of only being able to fire twice with them up to half the weapon's maximum range. ()

Plague Host: If your army is Battle-forged, all Troops units in DEATH GUARD Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()

Plague Weapon: You can re-roll wound rolls of 1 for a weapon with this ability. ()


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